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![Please Please](/uploads/1/2/5/6/125699106/122208423.jpg)
Papers, Please (let. Your papers, please ) is an indie game type puzzle game developed by independent developer Lucas Pope. The game focuses on the working life of a border inspector assigned to the immigration control in the fictional country of Arstotzka. 1 His first publication took place on August 8, 2013 for Windows and MacOS. 2 3 Later it was also distributed for Linux February 12, 2014. The December 12, 2014 is launched version for iPad.The gameplay of Papers, Please focuses on the working life of an inspector from the immigration control officer frontier Arstotzka, a fictional country in the communist regime, for the life of a horse month between 1982 and 1983. The player controls the documents of applicants and employs various tools to check whether the documents are in order, if the person who appears before him is a terrorist, a criminal or a smuggler in order to keep undesirable individuals outside national borders or, in the case, arrest them.
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When the player discovers a discrepancy it may question the applicant for further information in this regard, with the possibility of using body scanners or compare fingerprints and names with the ones in the archive: Applicants, however, can groped to bribe through favors, objects and money the player, who ultimately must decide whether the person in front of him had literally all the papers in order to pass by applying the appropriate stamps in order to validate or reject an incoming request and so call the next person in line. Only after the person has left the checkpoint player finds out if he has committed an error of assessment by means of a reminder: if you make too many mistakes incurs increasingly expensive fines that will be deducted from its already meager salary.At the end of each day, the player receives a cash amount based on the number of people who did pass ($ 5 for each individual accepted Arstotzka), and additionally collected and removed from the bribes of fines sanctions. The player has to decide how to spend it among the various items of expenditure due to the daily needs of the family (food, heating, medicines, rent) and possible improvements to his cabin.Since relations between the Arstotzka and neighboring countries are cracked, partly because of terrorist attacks, they are gradually added new acceptance rules as you progress through the game, such as allowing access only to citizens of Arstotzka or obligation moving on to body scanners all people of a certain nationality.
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